This was most effectively demonstrated by the latest annual Games Developer Index published by Dataspelsbranschen (the Swedish Games Industry association) – its statistics show hockey stick growth in turnover (39% CAGR) and employment. Key to this growth are tent pole businesses like King and Mojang, but they are not the only contributors as the ecosystem fills out across console, PC and mobile platforms, and investment from exits and IPO’s follow back into smaller companies.
A factor noted here and repeated in another games / vfx business was a flexibility in workflows and collaborations across multiple territories, plus a clear focus on export revenues – an international profile as a core fundamental to growing a Swedish base.
My visit coincided with the early stages of Eurovision, and the strapline of Come Together visible across Stockholm felt like a positive cultural statement at a time of fracture.
(although it did mean that I had Spiritualized in my head all week – not very Europop)